WebGL With Three.js: Basics | Nettuts+
3D graphics in the browser have been a hot topic ever since it was first introduced. But if you were to create your apps using plain WebGL, it would take ages. This is exactly why some really useful libraries have recently came about. Three.js is one of the most popular, and in this series I will show you how best to use it in order to create stunning 3D experiences for your users.
Before we begin, I do expect you to have a basic understanding of 3D space before you start reading this tutorial, as I won’t be explaining stuff like coordinates, vectors, etc.
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